Frank reaching for regulation documents while Justin smashes AI problem bots.

Browser arcade game · 100 episode special

Regulate. Smash bots. Save the future.

A frantic retro-tech game celebrating 100 episodes of The AI Argument, where Frank and Justin turn AI risk into a two-person battle controlled by one human player.

Gameplay screenshot showing Frank collecting regulation documents while Justin clears AI problem bots.
AI Growth Race the machine

The AI keeps gaining power, whether you are ready or not.

Regulation Stay ahead

Keep governance ahead of the curve.

Chaos Hold the line

Stop the problem bots from turning debate into disaster.

The gameplay loop

Keep AI growth, regulation, and chaos in balance.

01 · Regulate

Grab the paperwork before it vanishes.

Frank keeps governance moving while the machine gets more powerful.

02 · Respond

Clear the bots before chaos piles up.

Justin handles the immediate problems with a very practical hammer.

03 · Control

Reach takeoff without tipping into chaos.

The trick is knowing when to stop whacking and start governing.

The podcast behind the game

Heavy AI topics, discussed lightly.

The AI Argument is Frank Prendergast and Justin Collery arguing their way through the latest AI news: one part optimism, one part caution, and a lot of trying to work out what happens next.

This game was made to celebrate the show reaching 100 episodes. Naturally, the celebration involves governance paperwork, escalating chaos, and a hammer.

How to play

One player. Two hosts. And a powerful technology.

01

Regulate

Switch to Frank, move under falling documents, and gather regulation before it falls apart.

02

Respond

Switch to Justin and whack problem bots before AI-induced chaos gets out of hand.

03

Control

Balance governance, crisis response, and timing long enough to reach controlled takeoff.

Ready for takeoff?

Can you reach Controlled Takeoff?

Swap hosts, catch the governance, smash the chaos, and hold the line long enough to reach Controlled Takeoff.

A 100-episode side quest

Vibe-coded by Frank using Codex and ChatGPT.

Music was created with Suno. Sound effects include thanks to OpenGameArt.org, Kenney Game Assets, and Felfa via Freesound.